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Signalborne

A top-down tactical RTS about commanding small, autonomous combat units through short, high-intensity operations where information matters as much as firepower.

01 / Reconnaissance

The terrain is always visible. The enemy is not.

You can move the camera anywhere, but the camera itself tells you nothing. A drone, a scout, a rifleman or a vehicle optic has to actually see the enemy.

Enemy soldiers are fully simulated and physically on the battlefield. They only appear when your forces make contact. Lose contact and you are left with a last known position that fades with time, while the enemy keeps moving.

UAV-2
Live contact Last known position Camera footprint

Illustration of the recon rules over an in-engine capture.

02 / Command

You give the intent. The soldiers figure out how to carry it out.

You are the battlefield commander, not an all-seeing RTS god. You select a force, gather reconnaissance, issue squad-level orders, react to contact and manage casualties.

01

Autonomous soldiers

Soldiers are not pawns waiting for clicks. They seek cover, use windows, react to incoming fire, engage visible threats, help wounded teammates and carry out squad orders on their own.

02

Consequential combat

No health-bar firefights. Soldiers can be wounded, incapacitated, killed, suppressed or forced out of action. Medics and casualty recovery matter, and vehicles and buildings take real damage.

03

Tactical buildings

Buildings are real tactical spaces. Soldiers fire through windows, clear rooms and defend floors. When your troops go inside, the roof fades into a readable cutaway.

04

Small maps, deep simulation

Each mission is one local problem on a compact, handcrafted map with a manageable number of units. The depth comes from how the systems interact inside that small space.

03 / Contact

Watch a real operation unfold from above.

Live observation shows the real, animated enemy soldiers. Everything else is what your squads can tell you.

  1. T+00:00A rifle squad moves through a garden toward a farmhouse.
  2. T+00:41A reconnaissance drone spots two enemy soldiers moving behind the building.
  3. T+01:06A machine gun opens fire from an upstairs window. Soldiers dive for cover and return fire. One is wounded.
  4. T+01:12A teammate drags him behind a wall while the medic moves forward.
  5. T+02:30Another squad approaches from the side and clears the house room by room.

04 / The operation

From briefing to debrief.

Missions take place on compact, handcrafted maps: villages, farm compounds, industrial sites, checkpoints, woodland positions and small urban areas.

  1. 01BriefingImperfect intelligence and a limited mission budget.
  2. 02Force selectionInfantry, recon assets, medics, vehicles or support.
  3. 03ReconnaissanceBuild the battlefield picture before you commit.
  4. 04PlanDecide what each squad has to achieve.
  5. 05ExecuteMove, observe, defend, suppress, assault, clear.
  6. 06AdaptReact to contact, casualties and lost information.
  7. 07SecureClear the compact objective area.
  8. 08DebriefLook back on how the operation went.

“I know what I want this squad to achieve. Do I actually know enough about the battlefield to send them?”

Signalborne is in development.

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